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Front Headlock

Connects standing, turtle, side control, and back control. One of the biggest hub positions in jiu jitsu.

  • Guillotine
  • Arm-in guillotine
  • Anaconda choke
  • Guillotine variations
  • Anaconda choke mechanics

Anaconda/guillotine switching. Defending one opens up the other.


  • Collar tie + underhook snapdown (primary standing entry)
  • Collar tie + inside bicep tie snapdown (push-pull reaction)
  • Heisting from guard (wrestle-ups from butterfly/Z-guard)
  • Counter-shot (sprawl and wrap head on takedown attempts)
  • Throw-by misdirection to snapdown
  • Butterfly guard snap down
  • Knee shield dive
  • From go-behind / turtle transitions
  • Underhook heist from side control escape

  • Arm-in guillotine
  • Standard guillotine
  • Anaconda choke (inverted north-south)
  • Darce
  • Dealing with defense counters (landing on far side, rolling out, hand fighting)
  • Go-behind to turtle or rear body lock (most common transition)
  • Breakdown to side control (chin crunch)
  • To back control
  • To darce

  • 5 ways of defending the guillotine
  • Handfighting
  • Freeing your head
  • Sucker drag
  • Extracting your head from the ground
  • Blocking the hips
  • Passing to the correct side and von flue choke
  • Rolling out
  • Circling
  • Sit out


Entry sequences:

Collar tie and underhook snapdown. The attacker establishes a collar tie on one side and an underhook on the other. The underhook pulls the opponent forward and down while the collar tie directs their head toward the mat. Most fundamental standing entry.

Collar tie and inside bicep tie snapdown. The attacker pushes into the opponent to elicit a push-back reaction, then uses that momentum to snap them down. Timing is critical: lead leg should be on the same side as the collar tie.

Heisting from guard (wrestle-ups). The bottom player in butterfly or Z-guard secures a head or neck grip and heists (stands up quickly) to pull the opponent into the front headlock.

Counter-shot / defending the wrestle-up. The front headlock is one of the most common counters to a single-leg or double-leg shot. As the opponent drives in, the defender sprawls and wraps the head.

Throw-by misdirection to snapdown. The attacker initiates a throw-by to take the back. When the opponent squares up to defend, they leave their head heavy and vulnerable to a snapdown.

From the position:

Go-behind to turtle or rear body lock. The most common transition from front headlock. The attacker switches their chin strap hand or tucks their head into the opponent’s armpit to create an angle, then moves around to secure the back.

Submission dilemma (anaconda to guillotine). The attacker breaks the defender down over their shoulder into an inverted front headlock to set up an anaconda choke. If the defender turns back to their knees to escape, they expose themselves to an arm-in guillotine.

Breakdown to side control (chin crunch). Using a head-and-arm grip, the attacker crunches the defender’s chin toward their chest, breaking posture and driving them into side control.

Underhook heist to front headlock (counter-entry). After escaping side control using an underhook, the bottom player heists up. If the top player reacts by moving to the front, the sequence results in a front headlock engagement.