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Turtle

  • Tight turtle
  • Tripod
  • Seated turtle

Strategic overview (what is a good outcome?)

Section titled “Strategic overview (what is a good outcome?)”
  • Granby (far-shoulder roll)
  • Standing and shaking hooks
  • Sit-out / peek-out

  • Underhook
  • Seatbelt
  • Elbow control
  • Trap grip
  • Half nelson
  • Posting
  • Hooks and controls
  • Diagonal control
  • Side vs rear turtle
  • Off balancing
  • Winning the underhook battle
  • When to go for a choke
  • Dealing with a tight turtle
  • False hooks to hooks
  • Tilt back take
  • Diving back take
  • Rolling back take
  • Near shoulder roll
  • Positional hierarchy from the tripod
  • Breaking down the tripod
  • Recovering when falling off

  • Winning the underhook battle
  • Blocking leg hooks
  • Guard recovery: near side arm
  • Guard recovery: far side arm
  • From behind: stand up
  • Seated turtle (when knocked down)
  • To the back
  • Fatman roll
  • Double leg scoop
  • Leg shelf
  • Vs crucifix
  • Vs sprawl
  • Vs getting stuck underneath
  • When to tripod
  • Shaking them off
  • Vs hooks
  • Vs power half
  • Vs armbar/kimura
  • Vs sulaev stretch
  • Positioning and grips
  • To tripod
  • Clearing their bottom hook
  • To seated turtle



Duck under to turtle. From standing, the attacker uses a duck under to get behind the opponent, forcing them into turtle.

Defensive turn during guard passing. When about to have their guard passed, the bottom player turns away and retreats to their knees rather than allowing the passer to settle into side control or mount. One of the most frequent entries.

Sprawl and go behind. During a takedown attempt, the defender sprawls and uses a go-behind to take the attacker’s back or force them into turtle.

Front headlock transition. From a front headlock, the attacker threatens a guillotine. As the defender fights the hands, the attacker pivots to the side and enters turtle from the top.

Escaping bottom side control. The bottom player turns in toward the opponent to get to their knees. The top player tries to top spin to maintain control while the bottom player tries to establish turtle.

Transition from back control (hook loss). If the attacker loses hooks, the defender turns hips and chest toward the mat. The attacker follows with upper body control into turtle.

Attacking turtle sequences:

Shoulder roll back take. The defender attempts to roll over their far shoulder. The attacker maintains seatbelt, follows the rotation, inserts hooks using a chair sit motion.

Breakdown to the hip. Using a cross-grip or tight waist to pull the defender’s weight onto one side, killing their ability to stand or roll.

Crab hook transition. Inserting a foot behind the defender’s far knee to prevent standing and act as a lever to tilt their hips.

Transition to top pins. When unable to secure hooks, transitioning to mount or north south using power half nelson or front headlock as the defender flattens.