Back Control
Overview
Section titled “Overview”Core Mechanics and Concepts
Section titled “Core Mechanics and Concepts”Alignment from back control
Section titled “Alignment from back control”Upper body vs lower body back control
Section titled “Upper body vs lower body back control”Cross body control concept
Section titled “Cross body control concept”Closed-loop controls
Section titled “Closed-loop controls”Upper body controls
Section titled “Upper body controls”- Seatbelt
- Kimura grip
- Choking arm
- Underhook arm
- Head position
Lower body controls
Section titled “Lower body controls”- Hooks
- Body triangle
- Top hook vs bottom hook
- Crossing the feet mistake
Tightness vs position (“position first”)
Section titled “Tightness vs position (“position first”)”Offense
Section titled “Offense”Retention
Section titled “Retention”- Defending when they clear the bottom hook
- Defending when they clear the top hook
- Defending when they escape upper body
- Defending when they peel your arm
- Defending when they escape high
- Defending when they escape low
Handfighting and initiating the choke
Section titled “Handfighting and initiating the choke”Submissions
Section titled “Submissions”- Armbar
- The thunderlock, choke, arm trap dilemma
- Straitjacket system
- Crucifix
Upgrading position
Section titled “Upgrading position”- Body triangle
- Straitjacket
- Trapping the arm
Rear Naked Choke
Section titled “Rear Naked Choke”Concepts
Section titled “Concepts”- The side you are on
- Arm length
- Head position
- Attempting the choke is a risk
Finishing mechanics
Section titled “Finishing mechanics”- Finishing the RNC
- Short choke
- Face choke
From one arm across the neck
Section titled “From one arm across the neck”- Getting the second hand in place
- How they defend
- One arm choke
- From a deep grip (choke side, underhook side)
- Turning them belly down
- Dealing with peeling hands
- Tucked chin
- Changing choking arms
Handfighting to initiate
Section titled “Handfighting to initiate”- Getting the arm across the neck
- Handfighting the underhook arm
- Handfighting the choke side arm
Defense and Escapes
Section titled “Defense and Escapes”Understanding opponent’s controls and options
Section titled “Understanding opponent’s controls and options”Defending chokes
Section titled “Defending chokes”- RNC defense
- When to grip vs let go
Conceptual escapes
Section titled “Conceptual escapes”- Escape based on the grip you can clear
- Escaping high
- Escaping low
- Sliding off
- Rotating out
Clearing hooks and underhooks
Section titled “Clearing hooks and underhooks”Defeating the body triangle
Section titled “Defeating the body triangle”Specific escapes
Section titled “Specific escapes”- From the underhook side
- From the choking arm side
- Sit up/panda escape
- Single hook escapes (bottom hook, top hook)
Submission defense
Section titled “Submission defense”- Armbar/kimura trap
- Straitjacket defense
Summary
Section titled “Summary”Coaching Guide
Section titled “Coaching Guide”Common entries and sequences
Section titled “Common entries and sequences”Underhook side finish (long hook transition). The attacker starts with a seatbelt on the underhook side with a short top hook. To finish, they transition into a long top hook across the opponent’s hip. This extension creates the necessary space to insert the second (bottom) hook and secure the position.
Chair sit transition. Once a seatbelt is secured, the attacker sits their hips to the side of their underhook, pulling the opponent into the space they just vacated. This allows for easier hook insertion, often transitioning from no hooks to a full back mount. Fundamental mechanic used from various entries, particularly when an opponent is seated or kneeling.
Transitions from mount and side control. From mount, as the defender turns to their side or knees to escape, the attacker follows the rotation, maintains chest-to-back connection, and slides their knees up to establish the back position.
Rear body lock mat returns (standing). The attacker secures the rear body lock and uses a crotch lift, tai otoshi trip, or a simple mat return to break the opponent’s posture. As the opponent hits the mat, the attacker immediately inserts hooks or a body triangle before the opponent can reset.
Rolling and turtle entries. When an opponent is in a defensive turtle position, the attacker takes a seatbelt and uses a rolling back take to bring the defender’s weight over their own body, neutralizing the defender’s ability to stay heavy and allowing for hook insertion mid-roll.
Common problems and cues
Section titled “Common problems and cues”Recommended games
Section titled “Recommended games”Resources
Section titled “Resources”- Back Control and Finishes, Lachlan Giles (Submeta)
- Escaping Back Control, Lachlan Giles (Submeta)
- Body Triangle and Legwork, Lachlan Giles (Submeta)
- Straitjacket, Lachlan Giles (Submeta)
- Rear Naked Choke, Lachlan Giles (Submeta)
- Taking the Back, Lachlan Giles (Submeta)
- Taking the Back: Choke Side, Lachlan Giles (Submeta)
- Back Takes: Seated Turtle, Lachlan Giles (Submeta)
- Escaping the Back: Top Hook, Lachlan Giles (Submeta)
- Escaping the Back: Bottom Hook, Lachlan Giles (Submeta)
- Crucifix, Lachlan Giles (Submeta)